Elinor/Powers and Abilities

Powers and Abilities
(As of B1 — 40. The System)

Lich Empress: Elinor is a summoner-based class that focuses on ruling rather than fighting. If she need something, then she create a servant to do it for her, and thereby gain someone new to interact with. Perhaps she was partially influenced down this path due to feeling lonely and ostracized by her friends for becoming a goth.

Stats:

 * Force
 * Power: Low
 * The explosive, wilder use of force, which also includes potential force, meaning it’s also a good stat to use for a mage or spellcaster. However, as a Necromantic-type, this would not be of great use to her.
 * Strength: Low
 * A slower and more controlled exercise of force that centers on internal strength rather than external.
 * Defense
 * Toughness: Above Average
 * Is how much damage she can receive before her diamond is crushed or broken. Artificial Body does pull from this stat, but she’d need to heavily increase not only the skill but also this stat for it to have a powerful effect. Currently, since she used a diamond, her toughness is quite high, however, that also makes her weak in certain other areas because of its properties.
 * Resilience: Low
 * An area where she lack greatly; she is not meant to absorb blows. In fact, her whole class is centered around others fighting and taking hits for her.
 * Dexterity
 * Speed: Low
 * Quite low. The ability to move my body in one direction as fast as possible is not something she was designed for.
 * Agility: Normal
 * The ability to accelerate, decelerate, stabilize, and quickly change directions with proper posture. She never had great posture, to begin with, but shockingly, this isn’t her lowest stat because of her title of Empress; posture is an important attribute to be aware of while standing in court.
 * Quickness: Low
 * The ability to react and change body position with a maximum rate of force production … which she lack in, a lot. She cannot follow swift movement or even move quickly.
 * Energy
 * Constitution: Extremely High
 * Basically her mana bar … Death Energy, Corrupted Life-Force, or whatever one wishes to call her specific energy that keeps her alive and functioning. This is quite high, and for good reason; she is the means by which all her minions live.
 * Stamina: Below Average
 * How long she can function physically, which is non-existent as she doesn’t have a real body; Artificial Body uses this stat as a means to determine how much damage is done before it collapses, wasting her energy when she need to reform it. If her diamonds break, then this will hardly help.
 * Endurance: Above Average
 * Reduces the amount of Death Energy each of her abilities takes. This is a very important long-term skill to increase as she is constantly bleeding the stuff.
 * Tenacity / Resistances
 * Elemental Resistances: Above Average, excluding Life Resistance that is Deadly
 * Are used to determine the protection The System provides against any elemental-based attacks, which happens to include a house stove.
 * Physical Resistances: Below Average
 * Are her weakness; a diamond can be easily crushed by a hammer, killing her. While her diamonds can withstand normal conditions for even a billion years, a simple falling rock can kill her. However, she could increase her diamond’s toughness enough to counter this weakness.
 * Control Resistances: Extremely High
 * Mind affecting spells are more or less useless against her; she suppose it speaks to Demon’s considerable power that he was able to attack her. Although, it was more of a spiritual attack rather than a mental one, but it would have bled over to that field, which is impressive all the same. Emotional Loss gives her a lot of resistance to mental attacks.
 * Penetration: Low
 * A stat that bypasses resistances, and it appears The System determined Demon’s attacks were heavily influenced by this stat. She has no need for it.
 * Achievements:
 * None: Currently she hold no Achievements, but she may once she finish conquering the valley and take ownership of it.
 * Type Abilities: Her Type is a Mythickin, giving her a standard ability gained by those within the same group.
 *  True Sight: (Cooldown: N/A; Cost: N/A) Passive Skill, Level Two, Novice, Rank Five: She can see past illusions, but she has not had the chance to see many illusions. Demon’s attack was a mixture between illusions and mental manipulation and was powerful enough to even subdue this ability, or his interference with the seed itself caused the malfunction.

States:

 *  Lich’s Conquest: (Cooldown: N/A Cost: 25DE/Daily Duration: Conditional; Range: Nexus Of The Empress) Reactive Aura, Level Five, Novice, Rank Zero; is a State that is granted to her when she intend to forcefully conquest a land, and while active, she gain certain perks that will aid her in that task. However, if she is not in a direct campeign against a force that holds land for her to take, then this does not come into effect.
 *  Cost Reduction:  While it may cost a daily amount of Death Energy, it reduces the total percent cost of her daily total by 15%.
 *  Furor:  Increase all of her minion’s Attack Speed and Attack Damage by 5%
 *  Sacrifice:  Lose 10% of her total army during the reset; at least she can mark minions that take priority over others. 10% of her weakest Undead isn’t terrible … if she'd replenishing it that day. This also accounts for numbers, not strength.
 *  Base Lich Tree Skills:  These are the standard run-of-the-mill Undead staples that she obtained when she first changed.
 *  Artificial Body: (Cooldown: 15 Seconds Cost: 10DE/Daily; Duration: 1 Day; Range: N/A); Reactive, Magical Type, Summoning, Level Five, Rookie, Rank Three; This is probably the one of her most used abilities. She can generate a physical body out of Death Energy, which she need since she has no senses inside her diamonds. If damaged, then it can be repaired, but it can only take a certain amount of harm before being destroyed.
 *  Lesser Corpse Detection:  (Absorbed into Herald of the Empress): She met several conditions in order to advance this skill, linking it with several others in order to form Herald of the Empress. The process seems irreversible.
 *  Raise Skeleton:  (Absorbed into Herald of the Empress): It’s fascinate her how many skills were absorbed or linked together with her simple desire to have a mobile way of raising the dead around her while trapped by Boss. That one decision changed and added so many features together into that one skill.
 *  Life Tap: (Cooldown: 30 Seconds; Cost: Regenerative; Duration: Until Broken; Range: Two Feet) Active, Magical Type, Summoning, Level Three, Novice, Rank Seven; She'd a little surprised it’s risen so high after she’d used it so few times, but she suppose the Life Fruit contributed to most of her desires in raising this skill. It corrupts Life Energy, transforming it into a product she can use.
 *  Death’s Reprieve: (Cooldown: 1 Month Cost: N/A; Duration: 1 Day; Range: N/A); Reactive, Magical Type, Summoning, Level Five, Novice, Rank Zero; She can postpone her resource cost a day, but if that triggers, the price the next day will be tripled, and it has a month-long cooldown. It’s fairly costly but could be a lifesaver in the worst-case scenario.

Racials:

 *  Death Pool: (200DE Cap (258DE After Investing Points); Currently 1,234/258DE; Losing 300DE/Hour) Passive, Summoning, Level Six, Rookie, Rank One; Is a racial energy source that is affected by her Endurance Stat. She doesn’t know if she should put this in Skills or Attributes but she put it here for the moment. It apparently makes her glow faint white with how full it is.
 *  Overpowered II: Reactive Link Skill, Summoning, Level Five, Novice, Rank Nine; Was likely given to her when she corrupted and absorbed the Life Fruit’s energy, and she was worried about it dropping too quickly before she got to Iris. It grants her a 10% reduction of Death Energy loss if over her pool’s cap, while also granting her temporary storage of the surplus.
 *  Emotional Loss: (Cooldown: N/A; Cost: N/A) Passive Cluster Set; Level Nine, Rookie, Rank Four:
 * Does NOT get rid of all emotion, but dulls Joy, Trust, Fear, and Sadness, while leaving Anticipation, Anger, Disgust, and Surprise alone. This creates an imbalance in her emotions, but Imperial Presence also affects her behaviors, causing her unfiltered emotions to burn below the surface of her cool appearance.
 * Ironic that this would be even higher than her energy pool. This racial has proven to keep her alive while also earning her disdain at the same time. It dulls specific emotions while leaving others to their normal degree, making her unbalanced; however, adding Imperial Presence to the mix contrasts the negative emotions left within her, forcing her into a box. These two skills ping-pong off each other.
 *  In Moderation All Things: (Cooldown: 2 Hour; Cost: N/A; Duration: 1 Minute) Reactive Proficiency Skill Lv. 1; gives her a slight reprieve upon the dulled emotions, which is a welcomed surprise. Her small spurts of joy and amusement while watching Edmon and Tiffany must be the moments this attachment brings. It’s not overpowering Emotional Loss, but her desire to feel joy gave her this; which she is grateful for the system.
 *  Imperial Presence: (Cooldown: N/A; Cost: N/A) Passive Aura, Magical Type, Empress, Level Eight, Rookie, Rank Three; It not only affects other people’s minds but also forces her to act in a specific manner. It makes her more dignified and regal while also implanting that mental image in weak-willed creatures around her.
 *  Lesser Aura of Supremacy: (Cooldown: 5 Minutes; Cost: 5DE; Duration: 1 Minute) Active Aura Link Skill: Releases from her crown, and it casts Horrify on others, if Horrify fails, it casts Fear.
 *  Horrify:  Overwhelms all senses, forcing the victim to focus on her while being totally unable to function mentally and physically for a time. Resistant rolls will be cast after every five seconds.
 *  Fear:  Forces those present to run in terror, unable to think of anything but the urge to escape. Effects last for five seconds, and will not renew once outside of the aura field, but the person’s lingering bodily response will have an effect on them.
 *  Minion Pool: Passive Skill, Magical Type, Summoner, Level Three, Novice, Rank Max; She hasn’t put nearly as many levels as she thought into this skill, but it seems like it will increase dramatically as she does, and she hasn’t honestly needed to grow it since bodies are shockingly hard to come by when you don’t have designated graveyards.
 *  Intelligent: 18
 *  Unintelligent: 80
 *  Empress Branch:  The skills that force her to behave a certain way, curbing her old habits by force.
 *  Nexus Of The Empress: (Cooldown: N/A Cost: 10DE Daily; Duration: N/A; Range: Eight Miles); Passive Aura, Magical Type, Empress, Level Ten, Rookie, Rank One
 *  Monarch of Death: (Cooldown: N/A; Cost: 50DE/Daily; Duration: N/A) Active, Cluster Set, Level Eight, Rookie, Rank Two; The physical manifestation of her authority as the Empress of the Dead. The following are skills a part of this cluster, meaning they do not work if this main branch is not active.
 *  Life Tap: (Cooldown: N/A; Cost: See Above; Daily Use; Duration: N/A; Range: Touch) Reactive, Level One, Rank Zero; Not connected to her actual skill, but a direct augmentation attached to the crown itself. The crown and veil are both composed of the Death Element, which means anyone foolish enough to touch them will automatically be subject to this skill. She may need to level it up, but the process seems rather … undignified. She’ll need to give it more thought.
 *  Lesser Minion Mastery: (Cooldown: N/A; Cost: See Above; Daily Use; Duration: N/A; Range: 25 Meters) Passive Skill, Magical Type, Enhancement, Level Two, Novice Grade, Rank Nine; Doubles her base minions, but this doesn’t stack with other increase minion effects. It awards all minions in range with 5% bonus stats, excluding Tenacity, and gives all minions fifteen percent bonus experience. It kind of sucks they won’t get the resistances and penetration, but what can you do?
 *  Prose of the Potentate: (Cooldown: N/A; Cost: See Above; Daily Use; Duration: See Above; Range: N/A) Active Skill, Magical Type, Summoning, Level Eight, Rookie Grade, Rank Two; Allows her to talk and read any language her minions can. However, this means there can be errors if their education was faulty. She could look like a fool if her minion don’t have the proper vocabulary to communicate at a higher level. It also work with animals.
 *  Plight Of The Empress: Active Skill, Magical Type, Summoning, Cluster Set, Level One, Novice, Rank One; A set of skills that are more or less her panic button. It will take forever to level these skills up if they honestly have a week of cooldown time. She’s sure she will get more as time goes by.
 *  Call of the Empress: (Cooldown: 1 Week; Cost: 10%DE; Duration: 10 Minutes; Range: 30 Meters) Active Skill, Magical Type, Summoning, Level One, Novice Grade, Rank One; Sends a nova of Life Energy out that raises all corpses in range from her current position. It bypasses her summoning limit, being completely independent. The summons will be equivalent to the strongest base skeleton she can create, mixed with a portion of their previous living stats, and best-suited class, determined by The System. The Undead cannot be revived; once the flames of life have been extinguished, the corpse is unusable, and that includes those brought back with this spell.
 *  Herald of the Empress: (Cooldown: N/A Cost: 5DE Per Butterfly; Duration: 15 Minutes/Renews Cost To Stay Active; Range: 25 Feet) Active, Cluster Set, Level Five, Rookie, Rank Zero; Her little butterflies do a lot more than she initially thought. They’re a bit more pricey than she’d like, but do quite a bit more than just reanimate corpses far away.
 *  Detect Dead: Passive, Magical Type, Summoning, Level Two, Novice Grade, Rank Five; Within a three-foot radius of the butterfly, she can sense spirits, not just viable corpses, and they can give her more detailed information about the spirit in question.
 *  Raise Skeleton: Active, Magical Type, Summoning, Level Five, Novice Grade, Rank Ten; When she summon a minion she can choose between two types which augment the cost.
 *  Intelligent: (Cooldown: N/A Cost: 25DE (x2 Per Grade) and the Butterfly; Duration: N/A; Maintenance: 2DE Daily/x2 Per Grade); With this she now knows why Iris and her daughters took about sixty-five percent of her total when she was over eight thousand percent over my cap … meaning, she had over sixteen thousand DE. She’s going to have to really consider increasing her cap at this rate, and how to keep her supply topped off.
 *  Color/Grade  - DE Cost/Maintenance Cost
 * White/Poor - 30/2
 * Green/Common - 55/4
 * Yellow/Uncommon - 105/8 (Quin/Garu’s Cost)
 * Blue/Rare - 205/16 (Valdar’s Cost)
 * Purple/Heroic - 405/32
 * Red/Epic - 805/64 (Camellia’s Cost)
 * Orange/Legendary - 1,605/128 (Azalea’s Cost)
 * Dark Orange/Mythic - 3,205/256 (Violet’s Cost)
 * Pearlescent/Transcendent - 6,405/512 (Iris’ Cost)
 *  Unintelligent: (Cooldown: N/A Cost: 2DE (x2 Per Grade) and the Butterfly; Duration: N/A; Maintenance: .5DE Daily/x2 Per Grade); Luckily it’s nowhere near as expensive as the intelligent Undead, but the number of them might become an even greater issue.
 *  Color/Grade  - DE Cost/Maintenance Cost
 * White/Poor - 10/.5
 * Green/Common - 15/1
 * Yellow/Uncommon - 25/2
 * Blue/Rare - 45/4
 * Purple/Heroic - 85/8
 * Red/Epic - 165/16
 * Orange/Legendary - 325/32
 * Dark Orange/Mythic - 645/64
 * Pearlescent/Transcendent - 1,285/128
 * Daily Maintenance Cost:
 * Lich’s Conquest: 25DE (If In A Territory Conflict); -15% Total Cost
 * Artificial Body: 10DE
 * Nexus Of The Empress: 10DE
 * Monarch of Death: 50DE
 * Intelligent Minions: 2,016DE
 * Rarity: Minions / DE
 * Uncommon: 2x / 16
 * Rare: 1x / 16
 * Epic: 1x / 64
 * Legendary: 1x / 128
 * Mythic: 1x / 256
 * Transcendent: 3x / 1,536
 * Unintelligent Minions: 51.5DE
 * Poor: 57x/28.5
 * Common: 23x/23
 * Total Daily Cost: 1,838.13DE (W/Lich’s Conquest)
 * Total Daily Cost: 2,137.5
 * Undead Maintenance Cost is a real issue; She's not supposed to have such high minions at her current level, she suppose, which means she need to dump everything she can into increasing her pool. She need to gain as many levels as possible to increase her Constitution, which is already supposed to be very high for her level.
 *  Spiritual Link: (Cooldown: N/A; Cost: 10DE; Butterflies Active; Duration: Butterflies Active; Range: See Above) Passive Skill, Magical Type, Summoning, Level Two, Novice Grade, Rank Seven; She used this ability to communicate with Valdar and Ke’Thra’Ma. She also has control over where they can move since they’re locked in a sort of spiritual cage. The further she tell her butterflies to fly, the more room they have to move; it was a clear message to the Ke that she was in control.

Lich Branch:
 Total Skill Points Used: 92
 *  Lesser Possession: (Cooldown: 30 Minutes; Cost: 2DE; Duration: 8 Minutes; Range: 50 Meters) Active Skill, Magical Type, Summoning, Level One, Novice Grade, Rank Six; Allows her to take personal control over an Unintelligent Undead. However, she won’t have many of her abilities while doing it; so, she’ll have poor vision if it does, but if it has great eyes, then that works, too. Illusions will work on the minion, and thereby her.

 Death Energy:  is her very essence; it’s the blood in her veins and what she feet her network of Undead. There are protections that her minions can gain, such as Tiffany’s body; Tiffany can run her hand through Life Water and even ingest a light amount without worry. Elinor live off corrupting life.

 Life Energy:  her opposite, and it is possible for users of Life Energy to even purge the corruption of Death Energy, purifying those affected, and potentially reversing death itself, much like herself. However, Tiffany says Resurrection is much more costly than her method of returning the dead and requires specific conditions.

Fodder Units:

 * Skeleton
 * Zombie
 * Whisp

Riding Units:

 * Mount

Physical Units:

 * Elite Warrior
 * Elite Defender

Magical Units:

 * Arcanist
 * Necromantics
 * Witchery
 * Songweaver

Hunter Unit:

 * Sharpshooter
 * Hunter

Assassination Unit:

 * Assassin
 * Terrorist

Unholy Rights Unit:
 Minion Non-Combat Classes:  May not be nearly as strong as the combat types, but they are not weak and are given means to protect themselves as servants of the Empire. The Royal Court members can take on tasks branching into these non-combat roles; they are there to ease the burden upon the Court. The Royal Court will have to take on many of these tasks until she can increase her ranks.
 * Dark Clergy
 * Inquisitor

Royal Staff

 *  Head of State:  Handles all Non-Combat personnel; a Transcendent Title.
 *  Head of Foreign Affairs:  Advises her on how to handle other cultures, devoting themselves to understanding the potential enemies and friends’ political systems.
 *  Head of Industry:  Presides over all production in the Empire and gives an account to her.
 *  Head of Research:  Oversees all experimentation and research; anything that might help advance the Empire to greater heights.
 *  Head Butler/Maid:  Supervises the workload of the maids and butlers.
 *  Royal Chronicler:  Records the history of the Empire, creating a yearly abridged compilation of the Empire’s growth.
 *  Equerry:  Supervises lower-tier classes in tracking the damage to the Unintelligent Undead, presenting daily or weekly reports.
 *  Publicist:  Handles the intermediary work between Elinor and the heads of the various living factions.
 *  Treasurer:  Oversees all monetary value brought into the Empire.
 *  Communications Director:  Once the internal network gets big enough, there will be a need to filter traffic and have someone that will intercept messages to screen if it is worthy of bothering the higher-ups.
 *  Ambassador:  Is under the Head of Foreign Affairs and is sent to various kingdoms.
 *  Curator:  Cataloging and general management of Artifacts.
 *  Horticulturist:  In charge of managing and cultivating the Empress’ gardens, whatever they might be.
 *  Groundskeeper:  Oversees the maintenance of what the Horticulturist designs.
 *  Artist:  Not only covers paintings, but music, and other parts of artistic design, which could be a food plate design.
 *  Cook:  A class that focuses on not just taste but nutrition.
 *  Maid/Butler:  Takes care of the Empress and Courts’ needs or tasks.
 *  Scientist:  Seek to understand the physics and chemistry of the area the Empire is in to provide insight to the Empress.
 *  Inventor:  Tests new things and tries to not just understand but build new items to support the Empire.

Life Energy
She requires Life Energy to fuel her powers and her Minions. Without it she would be trapped into her earrings without being able to manifest a body to move.

Also Raw Life Energy is deadly to Elinor. If she comes in contacted with it it will disintegrate her Death Energy Artificial Body construct, and if her earrings are subjected for long period into it, it’ll begin to purify her energy until she is out, then it would crack the diamonds, thus killing her.

She has to use Life Tap and similar abilities to gather and convert Pure Life Energy, by corrupting and absorbing the energy into herself, but once that Life Energy has been converted into an aggressive form, she can no longer transform it through normal means.